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// C++ Source Code File Name: server.cpp
// Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: DataReel Software Development Team
// File Creation Date: 04/28/2000
// Date Last Modified: 06/17/2016
// Copyright (c) 2001-2025 DataReel Software Development
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
This is a test program used demonstrate the use of the gxSocket
class in a multi-threaded application.
*/
// ----------------------------------------------------------- //
#include "gxdlcode.h"
#if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library
#include <iostream>
using namespace std; // Use unqualified names for Standard C++ library
#else // Use the old iostream library by default
#include <iostream.h>
#endif // __USE_ANSI_CPP__
#include <string.h>
#include <stdlib.h>
#include "m_thread.h"
class ConsoleThread : public gxThread
{
public:
ConsoleThread() { }
~ConsoleThread() { }
private:
void *ThreadEntryRoutine(gxThread_t *thread);
};
void *ConsoleThread::ThreadEntryRoutine(gxThread_t *thread)
{
const int cmd_len = 255;
char sbuf[cmd_len];
while(1) {
for(int i = 0; i < cmd_len; i++) sbuf[i] = 0;
cin >> sbuf;
if(strcmp(sbuf, "quit") == 0) break;
if(strcmp(sbuf, "exit") == 0) break;
cout << "Invalid command" << "\n" << flush;
cout << "Enter quit to exit" << "\n" << flush;
}
return (void *)0;
}
int main(int argc, char **argv)
{
// Check arguments. Should be only one: the port number to bind to.
if(argc != 2) {
cerr << "Usage: " << argv[0] << " port" << "\n" << flush;
return 1;
}
ServerThread server;
servercfg->port = (gxsPort_t) atoi(argv[1]);
cout << "Initializing server..." << "\n" << flush;
int rv = server.InitServer(servercfg->port);
if(rv != 0) {
cout << server.SocketExceptionMessage() << "\n" << flush;
return 1;
}
// Get the host name assigned to this machine
char hostname[gxsMAX_NAME_LEN];
rv = server.GetHostName(hostname);
if(rv != 0) {
cout << server.SocketExceptionMessage() << "\n" << flush;
return 1;
}
cout << "Opening multi-threaded server on host " << hostname << "\n"
<< flush;
cout << "Enter quit to exit" << "\n" << flush;
cout << "\n" << flush;
cout << "Listening on port " << servercfg->port << "\n" << flush;
cout.flush();
gxThread_t *server_thread = server.CreateThread();
if(server_thread->GetThreadError() != gxTHREAD_NO_ERROR) {
cout << server_thread->ThreadExceptionMessage() << "\n" << flush;
return 1;
}
ConsoleThread console;
gxThread_t *console_thread = console.CreateThread();
if(console_thread->GetThreadError() != gxTHREAD_NO_ERROR) {
cout << console_thread->ThreadExceptionMessage() << "\n" << flush;
return 1;
}
if(console.JoinThread(console_thread) != 0) {
cout << "Could not join the console thread" << "\n" << flush;
}
cout << "Stopping the server thread..." << "\n" << flush;
servercfg->accept_clients = 0;
servercfg->echo_loop = 0;
// Cannot the server thread due to the blocking accept() function, so
// cancel the thread before it is destroyed
server.CancelThread(server_thread);
if(server_thread->GetThreadState() == gxTHREAD_STATE_CANCELED) {
cout << "The server thread was stopped" << "\n" << flush;
}
else {
cout << "Could not canel the server thread" << "\n" << flush;
}
if(server.JoinThread(server_thread) != 0) {
cout << "Could not join the server thread" << "\n" << flush;
}
delete server_thread;
delete console_thread;
cout << "Exiting..." << "\n" << flush;
return 0;
}
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