// ------------------------------- //
// -------- Start of File -------- //
// ------------------------------- //
// ----------------------------------------------------------- //
// C++ Source Code File Name: testprog.cpp
// Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: DataReel Software Development Team
// File Creation Date: 03/25/2000
// Date Last Modified: 06/17/2016
// Copyright (c) 2001-2025 DataReel Software Development
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
Test program demonstrating how to change thread priorities.
*/
// ----------------------------------------------------------- //
#include "gxdlcode.h"
#if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library
#include <iostream>
using namespace std; // Use unqualified names for Standard C++ library
#else // Use the old iostream library by default
#include <iostream.h>
#endif // __USE_ANSI_CPP__
#include <stdlib.h>
#include "gxthread.h"
#include "gxcond.h"
#ifdef __MSVC_DEBUG__
#include "leaktest.h"
#endif
// For safe condition variable usage, must use a Boolean predicate and
// a mutex with the condition.
int is_locked = 1; // Block the threads initially in this example
gxCondition cond;
gxMutex mutex;
void PrintThreadStatus(gxThread_t *thread)
{
cout << "Thread OID: " << (int)thread->GetObjectID() << ", "
<< thread->ThreadPriorityMessage() << ", "
<< thread->ThreadPriorityClassMessage() << "\n" << flush;
}
void HandleThreadError(gxThread_t *thread)
{
cout << "Error setting thread " << thread->GetObjectID()
<< " priority" << "\n" << flush;
cout << thread->ThreadExceptionMessage() << "\n" << flush;
cout << "Setting priority back to normal" << "\n" << flush;
thread->SetThreadPriority(gxTHREAD_PRIORITY_NORMAL);
thread->SetThreadPriorityClass(gxTHREAD_PRIORITY_CLASS_OTHER);
}
class SimpleThread : public gxThread
{
private: // Base class interface
void *ThreadEntryRoutine(gxThread_t *thread);
};
void *SimpleThread::ThreadEntryRoutine(gxThread_t *thread)
{
int num = *((int *)thread->GetThreadParm());
// Serialize access to the shared resource.
mutex.MutexLock();
int num_try = 0;
while(is_locked != 0) {
if(++num_try < 255) {
cout << "Thread " << num << " execution blocked..." << "\n" << flush;
cond.ConditionWait(&mutex);
}
else {
cout << "Thread " << num << " could not wait for condition"
<< "\n" << flush;
mutex.MutexUnlock();
return 0;
}
}
// Tell other threads to wait until shared resource is available
is_locked = 1;
// ********** Enter Critical Section ******************* //
PrintThreadStatus(thread);
// ********** Leave Critical Section ******************* //
// Tell other threads shared resource is available
is_locked = 0;
// Wake up the next thread waiting on this condition
cond.ConditionSignal();
mutex.MutexUnlock();
return 0;
}
// Main thread of execution
int main()
{
#ifdef __MSVC_DEBUG__
InitLeakTest();
#endif
SimpleThread t;
const int NUM_THREADS = 10;
gxThread_t *thread[NUM_THREADS];
int i, rv;
// Create the threads in a blocked state
for(i = 0; i < NUM_THREADS; i++) {
thread[i] = t.CreateThread((void *)&i);
thread[i]->SetObjectID(i); // Assign an arbitrary object ID
// Check for any errors created during thread creation
if(thread[i]->GetThreadError() != gxTHREAD_NO_ERROR)
cout << thread[i]->ThreadExceptionMessage() << "\n" << flush;
}
// Change some of the thread priorities and policies before executing them
rv = t.SetThreadPriority(thread[NUM_THREADS-1], gxTHREAD_PRIORITY_HIGH);
if(rv != 0) HandleThreadError(thread[NUM_THREADS-1]);
rv = t.SetThreadPriority(thread[NUM_THREADS-2], gxTHREAD_PRIORITY_HIGH,
gxTHREAD_PRIORITY_CLASS_FIFO);
if(rv != 0) HandleThreadError(thread[NUM_THREADS-2]);
rv = t.SetThreadPriority(thread[NUM_THREADS-3], gxTHREAD_PRIORITY_HIGH,
gxTHREAD_PRIORITY_CLASS_RR);
if(rv != 0) HandleThreadError(thread[NUM_THREADS-3]);
rv = t.SetThreadPriority(thread[0], gxTHREAD_PRIORITY_LOW);
if(rv != 0) HandleThreadError(thread[0]);
rv = t.SetThreadPriority(thread[1], gxTHREAD_PRIORITY_LOW,
gxTHREAD_PRIORITY_CLASS_FIFO);
if(rv != 0) HandleThreadError(thread[1]);
rv = t.SetThreadPriority(thread[2], gxTHREAD_PRIORITY_LOW,
gxTHREAD_PRIORITY_CLASS_RR);
if(rv != 0) HandleThreadError(thread[2]);
// Reset lock and wake up all the waiters
is_locked = 0;
cond.ConditionBroadcast();
// Wait for all the threads to finish before exiting
for(i = 0; i < NUM_THREADS; i++) t.JoinThread(thread[i]);
// Cleanup all the gxThread_t pointers
for(i = 0; i < NUM_THREADS; i++) {
rv = t.DestroyThread(thread[i]);
if(rv != 0) {
cout << "Error destroying thread!" << "\n" << flush;
}
}
return 0; // Exit the process
}
// ----------------------------------------------------------- //
// ------------------------------- //
// --------- End of File --------- //
// ------------------------------- //