// ------------------------------- //
// -------- Start of File -------- //
// ------------------------------- //
// ----------------------------------------------------------- //
// C++ Source Code File Name: client.cpp
// C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: DataReel Software Development Team
// File Creation Date: 04/28/2000
// Date Last Modified: 06/17/2016
// Copyright (c) 2001-2016 DataReel Software Development
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
This is a test program used demonstrate the use of the gxSocket
class in a multi-threaded application.
*/
// ----------------------------------------------------------- //
#include "gxdlcode.h"
#if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library
#include <iostream>
using namespace std; // Use unqualified names for Standard C++ library
#else // Use the old iostream library by default
#include <iostream.h>
#endif // __USE_ANSI_CPP__
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "m_thread.h"
// --------------------------------------------------------------
// Globals
// --------------------------------------------------------------
char *server_ip;
gxsPort_t port = 7;
int echo_loop = 1;
int num_clients = 1;
int packet_size = 1500;
// --------------------------------------------------------------
class ConsoleThread : public gxThread
{
public:
ConsoleThread() { }
~ConsoleThread() { }
private:
void *ThreadEntryRoutine(gxThread_t *thread);
};
class EchoThread : public gxThread
{
public:
EchoThread() { }
~EchoThread() { }
private:
void *ThreadEntryRoutine(gxThread_t *thread);
};
void *ConsoleThread::ThreadEntryRoutine(gxThread_t *thread)
{
const int cmd_len = 255;
char sbuf[cmd_len];
while(1) {
for(int i = 0; i < cmd_len; i++) sbuf[i] = 0;
cin >> sbuf;
if(strcmp(sbuf, "quit") == 0) break;
if(strcmp(sbuf, "exit") == 0) break;
cout << "Invalid command" << "\n" << flush;
cout << "Enter quit to exit" << "\n" << flush;
}
return (void *)0;
}
void *EchoThread::ThreadEntryRoutine(gxThread_t *thread)
{
// Extract the client number from the thread parameter
int num = *((int *)thread->GetThreadParm());
char sbuf[255];
sprintf(sbuf, "%i", num);
PrintMessage("Constructing stream client ", sbuf);
gxSocket client(SOCK_STREAM, port, server_ip);
if(!client) {
CheckSocketError(&client);
return (void *)0;
}
// Connect to the server
if(client.Connect() < 0) {
CheckSocketError(&client, "Could not connect to the server");
client.Close();
return (void *)0;
}
char *packet = new char[packet_size];
while(echo_loop) {
// Blocking write used to send the packet to the server
int rv = client.Send((char *)packet, packet_size);
if(rv < 0) {
if(client.GetSocketError() != gxSOCKET_TRANSMIT_ERROR) {
CheckSocketError(&client, "Error writing to server socket");
}
else {
PrintMessage("Server has disconnected during a socket write");
}
delete[] packet;
client.Close();
return (void *)0;
}
int bytes_read = 0; // Total bytes read
// Read the bytes sent back from the server
while(bytes_read < packet_size) {
// Block until the server sends some data
rv = client.RawRead((char *)packet, packet_size);
if(rv < 0) {
if(client.GetSocketError() != gxSOCKET_RECEIVE_ERROR) {
CheckSocketError(&client, "Error reading from server socket");
}
else {
PrintMessage("Server has disconnected during a socket read");
}
delete[] packet;
client.Close();
return (void *)0;
}
bytes_read += rv;
}
// Client send and receive complete
// Sleep to conserve CPU resources
mSleep(500); // Sleep for 500 ms before sending the next packet
}
client.Close();
delete[] packet;
return (void *)0;
}
int main(int argc, char **argv)
{
if((argc < 2) || (argc > 5)) {
cerr << "Usage: " << argv[0]
<< " server [port] [num_clients] [packet_size]" << "\n" << flush;
return 1;
}
server_ip = argv[1];
if(argc >= 3) port = (unsigned short)atoi(argv[2]);
if(argc >= 4) num_clients = (unsigned short)atoi(argv[3]);
if(argc == 5) packet_size = (unsigned short)atoi(argv[4]);
cout << "Multi-client connection and bandwidth tester" << "\n" << flush;
cout << "Connecting " << num_clients << " to " << server_ip << "\n" << flush;
cout << "Data packet size minus overhead: " << packet_size << "\n" << flush;
cout << "\n" << flush;
cout << "Press Enter to start test or C-Ctrl to exit" << "\n" << flush;
cout << "Enter quit to exit program after the entering connection test"
<< "\n" << flush;
EchoThread client;
thrPool *client_pool = new thrPool;
if(!client_pool) {
cout << "Could not allocate memory for the client thread pool" << "\n"
<< flush;
cout << "Exiting..." << "\n" << flush;
return 1;
}
for(int i = 0; i < num_clients; i++) {
gxThread_t *client_thread = client.CreateThread(client_pool,
(void *)&i);
if(client_thread->GetThreadError() != gxTHREAD_NO_ERROR) {
cout << client_thread->ThreadExceptionMessage() << "\n" << flush;
echo_loop = 0;
client.DestroyThreadPool(client_pool, 0);
return 1;
}
client.sSleep(1);
}
ConsoleThread console;
gxThread_t *console_thread = console.CreateThread();
if(console_thread->GetThreadError() != gxTHREAD_NO_ERROR) {
cout << console_thread->ThreadExceptionMessage() << "\n" << flush;
echo_loop = 0;
client.DestroyThreadPool(client_pool, 0);
return 1;
}
if(console.JoinThread(console_thread) != 0) {
cout << "Could not join the console thread" << "\n" << flush;
}
// Destroy the serial port receiver thread
cout << "Stopping all client threads..." << "\n" << flush;
echo_loop = 0;
client.DestroyThreadPool(client_pool, 0);
cout << "Exiting..." << "\n" << flush;
delete console_thread;
return 0;
}
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