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// -------- Start of File -------- //
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// ----------------------------------------------------------- //
// C++ Source Code File Name: client.cpp
// C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: DataReel Software Development Team
// File Creation Date: 11/02/2001
// Date Last Modified: 06/17/2016
// Copyright (c) 2001-2024 DataReel Software Development
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
Simple TCP echo client using the gxSocket class.
*/
// ----------------------------------------------------------- //
#include "gxdlcode.h"
#if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library
#include <iostream>
using namespace std; // Use unqualified names for Standard C++ library
#else // Use the old iostream library by default
#include <iostream.h>
#endif // __USE_ANSI_CPP__
#include <string.h>
#include <stdlib.h>
#include "gxsocket.h"
int main(int argc, char **argv)
{
if((argc < 2) || (argc > 3)) {
cerr << "Usage: " << argv[0] << " server [port]" << "\n";
return 1;
}
char *server_ip = argv[1];
unsigned short port = 7;
if(argc == 3) port = (unsigned short)atoi(argv[2]);
cout << "Constructing a stream client" << "\n";
gxSocket client(SOCK_STREAM, port, server_ip);
if(!client) {
cout << client.SocketExceptionMessage() << "\n";
return 1;
}
// Connect to the server
if(client.Connect() < 0) {
cout << client.SocketExceptionMessage() << "\n";
return 1;
}
char *echo_string = "The quick brown fox jumps over the lazy dog \
0123456789\n";
int echo_string_len = strlen(echo_string);
// Send the string to the server
cout << "Sending a string to the echo server..." << "\n";
int rv = client.Send((char *)echo_string, echo_string_len);
if(rv < 0) {
cout << client.SocketExceptionMessage() << "\n";
return 1;
}
cout << "Sent " << rv << " bytes" << "\n";
char echo_buffer[255];
int bytes_read = 0; // Total bytes read
// Read the bytes sent back from the server
while(bytes_read < echo_string_len) {
// Block until the server sends some data
rv = client.RawRead((char *)echo_buffer, sizeof(echo_buffer));
if(rv < 0) {
cout << client.SocketExceptionMessage() << "\n";
break;
}
bytes_read += rv;
echo_buffer[rv] = 0; // Null terminate the string
cout << echo_buffer;
}
cout << "Received " << bytes_read << " bytes" << "\n";
cout << "Exiting..." << "\n";
client.Close(); // Close the socket connection
client.ReleaseSocketLibrary();
return 0;
}
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